Godot Autotile Texture Templater (GATT)
A downloadable tool for Windows and Linux
The autotile templates provided with the official godot documentation on Autotiles aren't easy to use because the guide lines have been baked into each tile, requiring lots of editing using a graphics program (such as gimp). Godot Autotile Texture Templater (GATT) solves this problem by generating templates for use in autotiles.
Reporting bugs and feature ideas
Report bugs and feature ideas to the Github issue tracker
https://github.com/sesopenko/gatt/issues
Open Source Code
This project is open source and the repo is located at https://github.com/sesopenko/gatt
Copyright
This software, Godot Autotile Texture Templater (GATT), is copyright (c) Sean Esopenko 2023.
Licensed: GNU GPL V3
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program as COPYING.txt. If not, see https://www.gnu.org/licenses/.
Download
Click download now to get access to the following files:
Comments
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Thank you very much. I was able to make my first autotile thanks to this.
When I wanted each tile to be 32x32, the grid border covers each side, resulting in 30x30. Not a problem, but I think it's easier to draw on top of the reference grid layer, when the grid border is outside (instead of inside) and use Godot's separation property.